
I tested zbrush time ago and I liked it a lot too, but I have not made a direct comparison, I will make it. This gives the user the opportunity to decimate the high poly mesh + Auto UV it, and have 3DCoat bake the details and textures to this lower poly mesh.all as an option. Vertex Paint, VerTextures/Factures and now Voxel Paint (totally new to not only 3DCoat, but the entire industry) allow artists to achieve high level texture painting without Retopo baking meshes or UV's.and a new Simplified exporter to UE5, Blender and other major apps. Nobody else offers this, and there are Paint features/modes that are not found in other apps. These things are not possible in ZB.Ĥ) High End texture painting and high end sculpting, retopo and UV editing tools in a single app. All the sculpt layer information will be intact everywhere else. The sculpt layer information will only be erased where the boolean intersection is, and not the entire object. If you want to apply a Boolean to an object after having done a lot of sculpting and texture painting work, that too, is not a problem in 3DCoat. If you want to dial back some layer depth, you can just scrub the DEPTH slider for that layer. It does not have the severe limitations ZB has, and there are no separate tools for Layers and Morphs.

For example, if you are painting/sculpting the same cobblestone bridge or path and suddenly decide you need more texture resolution in a certain area, in 3DCoat, it is not a problem to apply more dynamic resolution in the areas of need.even after you have done a lot of texture work. Nothing like it in ZBģ) Sculpt Layers.they are much more flexible and powerful in 3DCoat, because it is integrated with the Paint tools/layers and doesn't break or have the limitations ZB has. So, for example, if you have a Smart Material for a Cobblestone texture, you can paint + sculpt an object with it, using a single click (the FILL tool in the Paint tools) or brushstroke. The FILL brush in 3DCoat is superior to that in either Surface mode or in ZBrush.Ģ) You can PBR texture paint and sculpt (especially when using Smart Materials), simultaneously, in 3DCoat. Using a hotkey to remesh the object is not the same as working with Voxels, and with the new Clay Engine in Voxel mode, it is very close to the same type of feel and performance as the Clay Brushes in ZB.especially the WET CLAY brush. Where 3DCoat really stands apart from other apps, is:ġ) Voxels.ZB still does not have anything like it. I think the new brush engine in 3DCoat (mainly in Surface mode) was developed to give users more customization abilities than even ZB has, especially with the way you can stack modifiers. In my own tests, I found that yes, ZB is very smooth and has a very nice feel to it.but when I ran the same tests in 3DCoat, with Clay brushes comparable to what are standard in ZB, it was pretty freaking close.almost to the point that you could barely tell a difference. Export a copy of the original bust mesh, from 3DCoat, and use that in ZB. This should give you an idea just how close, if not better in some situations, 3DCoat is to ZBrush (who set the bar pretty high for any competitor).

Then try to do a high detail pass for about 15 minutes in each app. What I would suggest is starting with the Human bust model in 3DCoat, do a 30 minute sculpt of the same (target) character/person.
3D COAT DOWNLOAD
I am not sure how much of a hassle it is to download and use the 14 day Maxon One (have to do this to try ZBrush) trial, but you could test the sculpting brush feel and performance in both apps.in a side by side comparison, using like brushes on the same exact mesh. Maybe I am falling in love too fast? What can you tell me? should I go ahead and take it?
3D COAT SOFTWARE
I think this software have everything I need, but maybe it doesn't?. I has been testing 3D coat for a while, I really like how easy to use it is and how fast you can make things with it, I like the stencils, the UI, the voxel hide, the cut tool, the 2d paint tool, pose tool. I want it mostly for sculpting, for now I texture and render in blender wich is fine for me. I think the auto retopo of 3D coat is good enough. I want to use if for concept art, for environments and characters, so it is not necesary to have perfect topology. What can I get with this software that I can't get in other, or what can I get with other softwares that I cannot in 3D coat?

I would like to read about your experience all this time using the software, pros and cons, and any useful thing that you can tell me.

I am pretty close of buying 3D Coat, but I still have some doubts, there are other great options.
